A downloadable game

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The Class Compendium contains the 30 Classes of the Pathways To Adventure system, including and expanding on the four Base Classes, the Adventurer, Cleric, Sorcerer, and Warrior, provided in the Rules of Cool.

  • 10 Levels of Class Features For Each Class
  • Base Abilities Listed For Convenience
  • Stat Blocks For Minions

The Berserker is rearing to slaughter at your behest. Standing tall with nothing but your Rage and combat prowess at your back, with your exceptionally large greataxe and hand axes at the ready, you prepare to unleash a trail of carnage across the battlefield that will be sung about in legends for centuries! 

The Monk stands ready to face armies. Tranquil and swift, you take advantage of your foe's openings, shifting and striking with supernatural speed, efficiency, and accuracy. Flow like a raging river to cut through their defenses. 

The Rogue will steal your heart, or stab it. Subtle, sly, and sneaky, you prowl the back alleys of a seedy town, searching for your mark. One Cunning strike, nice and clean, and then getting out unseen. 

The Enchanter will Enthrall you with its myriad of magical options. The epitome of fine magical control, you subtly invade your enemy's mind to Charm them, bending them to your will. Swiftly enchant your allies to greater heights while crippling the actions of your foes. 

The Necromancer will take your breath away. The dead rise at your call, and your Abomination, a unique patchwork creature you have built, stands vigilant to protect you and cull your foes. Drench your enemies in clinging darkness and don the form of a Lich to empower your abilities. 

The Wizard has studied you and taken your measure. Deep within your Animated Tome, you have glimpsed the very fabric of reality and have weaponized it to devastate your foes and control the battlefield. Staff at the ready, you are prepared to use your knowledge as power, unleashing arcane and elemental fury. 

The Disciple balances life and death as an art form. Poised, prepared, and precise, you balance your body and spirit to unleash harmful energies upon your foes and replenish life to allies through your martial strikes. 

The Druid will Transform your expectations. Masters of nature, weather, and the elements, unleash destruction upon foes and curative, regenerative natural energy on allies. Don the forms of beasts and customize their Creature Features.

The Shaman shall shelter, shepherd spirits, and stab spears. In tune with the spirits of the wilds and ancients, you will shield allies from harm and curse foes with maladies, all while providing unmatched spiritual enhancements.

The Beastlord and their Warder stand ready to fight in unison. Stalking through the forest, with a large bestial Warder keeping pace, you carefully aim your spear to strike your unsuspecting prey as your beast draws their attention. 

The Paladin will protect their allies and uphold their oaths. Sally forth, fair knight, with your Holy Avenger watching your back. Heal your allies, smite your foes, endure the harshest attacks, and control the battlefield with your commanding presence.

The Ranger roves the wilds. With blade, bow, and bird, you cull the land of vile beings to protect and preserve the natural order. Your Falcon serves to harry your prey, leaving them open to your deadly strikes.

The Shadowknight is a knightly master of Harm. With a mere Touch, you inflict immeasurable pain upon the unsuspecting. Wielding your Greatsword and donning your heavy plate armor, you bring an unstoppable, inevitable, painful death to your foes.

The Bloodmage is a master of the crimson arts. Armed with a blade in hand and the blood in your veins, your Thirst is unquenchable, and your foes are ripe for the harvest. Use your physical stamina to fuel your magic, and drink deep of your vitae in times of need.

The Dragoon is ready to spring into action. Soar through the sky with a mighty leap, plunging down on a monster with your Glaive, accompanied by your Tamed Drake and with your Breath Weapon at the ready. 

The Spellblade is a weaver of swords and sorcery. Aim true with your Rapier and spells, dancing as blade and blasts rend your foes asunder. Balancing your White and Black Mana enables you to eclipse your foes in dashing style.

The Warden calls you to honor your oath to defend your allies. Stand vigilant against foul magics, Staff in hand, and with the well-armored runic plate as your bastion. Fight alongside your Doppelganger, ready to teleport at a moment's notice to interrupt any caster who dares attempt spells in your presence. 

The Conjurer holds the keys to all doorways. You've always known that the real treasure is the friends you made along the way, and that having those friends slay your foes is the path to true joy. You have formed powerful Contracts and can call upon extraplanar beings to fight at your side.

The Elementalist embodies Air, Fire, Water, and Earth. You have always felt an affinity with the elements, and can Attune to their formidable powers at will. Shifting between the elements, you weave a tapestry of primordial power to devastate foes and protect allies.

The Occultist will entice you with its witchy wiles. Perhaps you prefer to curse your foes, watching them languish in pain as you ride atop your Flying Broom, accompanied by your Animated Weapons and Winged Familiar. 

The Ritualist never stands alone. With your Ancestors' guidance, you channel powerful magics to harm foes and shelter allies through them. Call forth their spirits and imbue them with a spell or chant, and bear witness as they unleash magic across the battlefield.

The Bard blends song, dance, and swordplay. You have dabbled in all manner of arts, but never to practice any to perfection. Your Songs and Dances inspire allies, while your nimble bladework confounds your foes. Your ability to bend the hearts and will of others is unsurpassed.

The Mimic devours all in its path. Wielding a burning hunger that never ceases, you are the apex predator that Consumes foes and objects alike. Use your morphic and amorphous body to transform into your digested prey, learning all of their skills and abilities while taking on their physical appearance.

The Chronomancer is the master of time and space. You race through time at a blinding speed, striking down foes and helping allies with a ceaseless tempo. You manipulate the very flow of time, Hastening allies while Slowing foes.

The Inventor builds itself into an arsenal of your own making. Create your own Inventions, replicate your useful items, and use your tools more frequently than anyone else. The sky is the limit for how you will Deploy your Constructs on the battlefield.

The Sage is the ultimate master of High Magic. Breaking past the limits of other magic wielders, you have forgone your past knowledge of Spells and Chants to learn Evocations, powerful abilities that take a significant time to complete but yield devastatingly potent effects. Though vulnerable while channeling, you are always protected by your loyal Eternal Guardian.




Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

Class Compendium 1.0.pdf 5.2 MB

Download demo

Download
Rules-of-cool-v0.7.5.pdf 9.2 MB

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